Deadlock
A deadlock is a situation wherein two or more competing actions are waiting for the other to finish, so neither ever does. It is often seen in a paradox, like the chicken or the egg.
In the computing world deadlock refers to a specific problem when two or more processes are waiting on the same shared resource. Deadlocks are a common problem in multiprocessing where many processes share a specific type of mutually exclusive resource known as a lock. They are particularly troubling because there is no general solution to avoiding deadlocks.
An example of a deadlock occurs frequently in database products. Client applications using the database may require exclusive access to a given table, and in order to gain exclusive access they ask for a lock. If two client applications both attempt to lock the same table at the same time, neither will receive it, there is no general way to decide who to give the lock to. In this case both clients will wait for the lock forever.
Another example would be a text formatting program that expects text to be sent to it and then outputs the results, but does so only after receiving "enough" text to work on (e.g. 1KB). A text editor program is written that talks to the formatter and then waits for the results. In this case a deadlock often occurs on the last block of text. The client program does not have an entire 1KB to send, so it sends the last 234 Bytes (all it has left) and waits. Meanwhile the formatter also waits for the client to finish sending the rest of that 1k block. Both will wait forever. This type of deadlock is sometimes referred to as deadly embrace (properly when only two applications are involved) or starvation.
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2 Deadlock avoidance 3 Deadlock prevention 4 Deadlock detection |
Necessary conditions
- Mutual exclusion condition: a resource is either assigned to one process or it is available
- Hold and wait condition: processes already holding resources may request new resources
- No preemption condition: only a process holding a resource may release it
- Circular wait condition: two or more processes form a
circular chain where each process waits for a resource that the next process in
the chain holds


